prime31
prime31
I don't see any reason why not to have a stable sort as an option. My only worry is the price paid for it when the renderables already have some...
Fetch the push that just went out. It contains a fix. The backgroundMusic SKSound wasnt expected to ever have stop called so it didnt properly know what to do when...
I don't use DirectX so I cant confirm but [this line](https://github.com/prime31/SpriteLightKit/blob/master/Assets/SpriteLightKit/Shaders/SpriteLightKit-BlendImageEffect.shader#L68) should take care of flipping the UVs. Unless you are using a different shader in which case you will...
Are you setting the MultiplicativeFactor to 0 for some reason? It should be greater than 0 and less than ~2 to function correctly. > On Mar 10, 2016, at 1:35...
That is very odd indeed. I have 2 Macs here and it works on both of them without issue. Mike On Mar 11, 2016, at 7:04 AM, Håkan Edling [email protected]...
Ha. I just updated to the latest Unity build and I am seeing the same thing but only on Mac. Looks like its time to open yet another bug report...
Apparently OpenGL Core is buggy as all hell right now. I'm hearing people having issues with all kinds of stuff. Word on the street is the latest patch release fixed...
I'm currently waiting on Unitys GL Core fixes. I'm afraid to touch anything RenderTexture related since it seems that there are lots of related bugs at the moment.
Everything seems to be working with Unity 5.4 since Unity got the GL fixes in. I tested on 3 Macs and they all seem to work with anti aliasing on...
I am not sure I am following this. GetComponents works fine with interfaces as of Unity 4.6 From the release notes: Added smart-allocating GetComponents method which fetches components of type...