REFramework
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Scripting platform, modding framework and VR support for all RE Engine games
In games like RE4, aiming with a scope takes too long, since a user must first move his/her head around to align eye with weapon scope. Would it be possible...
I've getting crashes at random times through gameplay in MHR. Happens sometimes when entering mission, running around, picking items up, wyvern riding, etc. Only time crashing doesn't occur in in...
**Describe the bug** The game will crash on the forest level loading with DLAA enabled. If you already in that level enabling DLAA won't crash the game. **Upload logs and...
**Describe the bug** When playing with Depth of Field turned on, the effect is significantly less noticible when using using ultrawide fixes and playing on an ultrawide resolution (3440x1440) **Identify...
**Describe the bug** I installed Monster Hunter Rise using Game Porting Toolkit on Mac, and try to setup REFramework for Monster Hunter Rise but it seems to fail to start....
Hello i’m new here. I’ve been using ReFramework for my RE games for the past few months on my steam deck and they’ve been working just great. However out of...
REFramework works fine until I add the upscaler and dlss file to the plug in folder. It crashes as soon as reframework initializes. This is happening on every game except...
**Describe the bug** When upscale and jitter are enabled, the main menu of Separate Ways jitters **Upload logs and any crash dumps** [re2_framework_log.txt](https://github.com/praydog/REFramework/files/12741487/re2_framework_log.txt) **Identify the REFramework version** I'm using this...
As you may know, the game updates the zombies at distance less frequently (probably to save CPU time) in both games RE2R & RE3R may you guy add such amazing...
For controllers, RE3 has the run hold/toggle mapped to the left thumbstick depress. While this is not an uncommon mapping in many games, what is unusual in RE3's case is...