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rhythm is just a *click* away!
Given certain conditions, the layout of the contained flow would not complete properly due to being masked away. - The local player is last in the last - `GameplayLeaderboard` was...
Addresses #5721. - [x] Depends on ppy/osu-resources#214 `LegacySmoke` implementation copies stable closely (#20372). Gives `DefaultSmoke` temp anims. Uses `DrawNode`s because a `Sprite`-based implementation I tried performed poorly, though I'm not...
This PR adds BPM display next to difficulty multiplier display into mods overlay. This allows users to see final bpm after applying custom dt/nc/ht without closing the overlay.  Issues...
A new "default skin" design has been prepared for quite some time now. It needs to be implemented for all four official rulesets. - osu! (and boilerplate for skin) #20377
### Type Game behaviour ### Bug description Platform: Linux I use the Colemak keyboard layout on my computer, which normally has the capslock key mapped as backspace. However, in lazer...
Sentry Issue: [OSU-5AS](https://sentry.ppy.sh/organizations/ppy/issues/6189/?referrer=github_integration) ``` System.NullReferenceException: Object reference not set to an instance of an object. ?, in void c__DisplayClass16_0.b__2(?)+() => { } ?, in void ScheduledDelegate.RunTaskInternal() ?, in int Scheduler.Update()...
- Closes https://github.com/ppy/osu/issues/20324 - [ ] Depends on https://github.com/ppy/osu-framework/pull/5421 - [ ] Depends on framework bump Haven't tested this in practice, but should work well. ---   ### Version...
Currently there is no replacement for stable's scrollable results screen, which shows changes to online statistics after the gameplay loop. We need to add something similar, and potentially consider cases...