pprabhu78

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I was able to fix it like so: ``` bool DeviceManagerOverride_VK::CreateDevice() { bool ok = DeviceManager_VK::CreateDevice(); sl::VulkanInfo vulkanInfo; vulkanInfo.device = m_VulkanDevice; vulkanInfo.instance = m_VulkanInstance; vulkanInfo.physicalDevice = m_VulkanPhysicalDevice; vulkanInfo.computeQueueIndex = 0;...

any advice on this? Should we ignore the deallocation requests for the resources that we never allocated on our side?