PpluX
PpluX
This is the minimal genie.lua that reproduces the error on MacOSX, with the gmake backend as solution type: ``` lua solution "test" configurations{"debug", "release"} language("C++") platforms {"x32"} location "build" project...
ah! indeed, thanks I will have a look at it, sorry I did not see the issue being there :)
Hi! I was going to suggest also a "NOAPI" approach, in my case to manually handle webgpu on native (linux, mac, windows). It will be very useful, and practical to...
At least, speaking for webgpu, existing init and cleanup methods are more than enough to get it working with no issues. It will be useful to have a post-window closed...
I built a minimal native wgpu app with sokol, using @castano NOAPI define here: https://github.com/pplux/minimal-wgpu-native It was needed on Windows, otherwise it will crash at destruction when the GL context...
Hi @floooh, is it anything we could do to help with the NOAPI approach? I'm still thinking this is a veeery nice feature for sokol_app for others to build on...
OK! I'll try to rework the NOAPI platform by platform 👍
Hi! at the time I was mixing sokol rendering with another gl-drawing library, in the end it worked. And maybe you can try that, nanovg supports render directly with gl...
Hi! it should be as easy as to pull the dependencies, and later run "make" on the main directory. I'm going to leave this issue open and update sokol and...
AH! indeed, the default behavior of sokol is to create the font texture when the ImGui context is created. You should be able to replace the texture, but I need...