Karsten Schmidt
Karsten Schmidt
@dimovich great - and re: always returning the tree, that's what I meant with: "Just need to decide how to deal with the case of trying to index an outside...
Thanks, @skrat - I will have to think about this a bit more how this might impact scenarios using multiple GL contexts (apart from having to wrap all calls in...
Hi Kovas, just to make sure I understand that correctly.. are you're asking if the matrix types could be used like this: ``` clojure (let [a (matrix44 ...) b (matrix44...
Hi @seylerius - I'm in the middle of a relocation and will take a while until I can look into this. In the meanwhile, please post a minimal example to...
This is awesome, @dgtized - probably one of the best PRs I've ever got on this project so far! Well done also for referencing the same article by Martin Roberts...
Hi @acron0 - so I found the problem and it's not a bug in this project, but has to do with the texture setup in our workshop example. We simply...
Hi @jackrusher - there definitely is a point where a complex mesh will blow the stack, but it shouldn't be after 1 iteration of subdivision. Will investigate! Thanks
So, the thing works if you pre-tessellate the meshes. This makes me think that there're might be some issues with face normals in the original quad mesh. Because the face...
Btw. The 4 iterations of subdivs seem to be the maximum for this example. With 5 it throws a different SO, but this time it has to do with concat's...
Proposed fix: Avoid `concat` calls in `csg/clip-polygons` & `csg/all-polygons`, use `into` or reducers' `cat`