Karsten Schmidt

Results 231 comments of Karsten Schmidt

Hi @nkint — this new feature (like many more recent examples) is still relying on the as-of-yet unpublished v8 of thi.ng/geom, so you'll have to use the repo version. This...

Lots of reasons, incl. long planned additions, but also just quality of life improvements: - adding more shape types (incl. complex polygons (#464), 3D shape types, even though the 3D...

Hehe... here the shift away from transducers was for mainly for these reasons: 1) the new tessellators are generating faces of point indices (aka vertex IDs) rather than just emitting...

Fret not, @dleeftink! The feature is still there (and actually expanded in scope). Here're a few examples showing the new approach (fundamentally the same, just reading the results from FBOs/textures...

hi @dleeftink - this has tickled my interest and I've just uploaded a new example showing a version of this kind of reduction (using thi.ng/webgl & thi.ng/shader-ast): Demo: https://demo.thi.ng/umbrella/gpgpu-reduce/ Source...

Thanks for this, I only just now realized that you were talking about the built-in WebGL2 transform feedback feature, whereas I previously assumed you meant some generic/custom mechanism 🤦 Alas,...

Again, thank you! I will try to take a look at these links over the weekend. Just some side notes here: 1. Instancing is fully supported by thi.ng/webgl, also (individually...

An update: The above listed packages have all been released now and the packages this functionality has been extracted from have received majaor version updates with notices both in readmes...

@kxygk — Thank you for clarifying this (spot on summart!) and reminding me of this situation! 🙏

Thank you for reporting this @azerum! I did have a long deep look at this all. I tried your proposed approach and several others to address this, but no success...