Iaroslav Andrusyak
Iaroslav Andrusyak
D3D_ALWAYS_SOFTWARE=1 NINE_TGSI_DUMP=1 VERT DCL IN[0] DCL IN[1] DCL IN[2] DCL IN[3] DCL IN[4] DCL OUT[0], POSITION DCL OUT[1], COLOR DCL OUT[2], GENERIC[3] DCL OUT[3], GENERIC[5] DCL OUT[4], GENERIC[1] DCL OUT[5],...
first bad call 1036505 @0 IDirect3DDevice9::CreatePixelShader(this = 0x16fb88, pFunction = " ps_1_1 def c7, 1, 1, 1, 1 tex t0 texm3x3pad t1, t0_bx2 texm3x3pad t2, t0_bx2 texm3x3vspec t3, t0_bx2 mul...
apitrace fails on this VS1.1 DCL v0 DCL v1 0[1] DCL v2 0[2] DCL v3 0[3] DCL v4 0[4] DCL v5 0[5] DCL v6 0[6] MOV A0.x___ v3.xxxx MUL r3...
where I can get hexadecimal of the PS shader?
for me wot work fine with hd 7790 and mesa-git , but only with standard graphics, with improved graphics i see white screen with some polygons and models. Recently I...
gog-full_03_30_2016.tar.bz2 (mesa-git\llvm-svn\wine from 03_30_2016) works fine, so regression somewhere in last 10 days commits.
wine 1.9.4 staging+nine NFS MW works for me with nine and wine-csmt some options does not available with csmt (shadow detail) and with nine and shadow detail enabled game looks...
tested with docker image based on Tumbleweed (gcc 5.3.1) and still works fine, even with UniWS-patched exe
no, i have the same redirect
@mradermaxlol http://pastebin.com/ARcq0EN7