Jim Cherry

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I use Professor Stemkoski's joystick and extended wasd components (https://github.com/stemkoski/A-Frame-Examples) along with the blink and the simple navmesh (thanks @AdaRoseCannon!) components to get pc/touch/vr movement with navmesh constraint, e.g. https://servicemedia.net/webxr/po1w1b....

https://gist.github.com/polytropoi/91c1625826783a3ad283bccf6ffccf30 here's a gist with gltf loading at runtime using GLTFUtility and animating using Animancer, seems to work fine. I'm not familiar with Playables API, but I need to wire...

Ogg please! It's important for game audio, because mp3 doesn't loop properly.

I want to do the same thing - use the joystick component and constrain it to the navmesh, just like the other movement controls. I suppose the way to go...

@arpu here's an example of instanced mesh raycasting, that just gets the instanceID. https://github.com/polytropoi/ServiceMedia/blob/0c948fccc6d38c14a52029333c3df458eb727ea5/main/src/component/mesh-utils.js#L1119 e.g. https://smxr.net/webxr/0Og9lT93J Note that you do need to use the three.js raycaster, though. See @diarmidmackenzie's repo...