polysolve icon indicating copy to clipboard operation
polysolve copied to clipboard

Easy-to-use linear and non-linear solver

Results 13 polysolve issues
Sort by recently updated
recently updated
newest added

Rename compute_collision_free_step_size to compute_max_step_size Add doxygen style comments to the following headers: polysolve/nonlinear/Problem.hpp polysolve/nonlinear/Solver.hpp polysolve/nonlinear/descent_strategies/DescentStrategy.hpp polysolve/nonlinear/line_search/LineSearch.hpp

Is something wrong on my side or `libfmt10` is unsupported? ``` /opt/local/var/macports/build/_opt_PPCSnowLeopardPorts_math_polysolve/polysolve/work/polysolve-73d98008631b8ae1617131cb4896f784ae2ec5fe/src/polysolve/nonlinear/Solver.cpp:511:21: required from here /opt/local/include/libfmt10/fmt/core.h:1576:63: error: 'fmt::v10::detail::type_is_unformattable_for _' has incomplete type 1576 | type_is_unformattable_for _; | ^ /opt/local/include/libfmt10/fmt/core.h:1580:7: error:...

Has error at linking: undefined reference to `__cudaRegisterLinkedBinary_...`

``` In file included from /System/Library/Frameworks/vecLib.framework/Headers/vecLib.h:22, from /System/Library/Frameworks/Accelerate.framework/Headers/Accelerate.h:20, from /opt/local/include/eigen3/Eigen/src/AccelerateSupport/AccelerateSupport.h:4, from /opt/local/include/eigen3/Eigen/AccelerateSupport:47, from /opt/local/var/macports/build/_opt_PPCSnowLeopardPorts_math_polysolve/polysolve/work/polysolve-91f7e3a4a44df4ca541cb46923d5593a49254efd/src/polysolve/LinearSolver.cpp:9: /System/Library/Frameworks/vecLib.framework/Headers/vecLibTypes.h:86:26: error: two or more data types in declaration of 'vBool32' 86 | typedef __vector bool...

* Polysolve can use PETSC backend for calling external libraries such as : PARDISO, MUMPS, STRUMPACK, CUSparse, SUPERLU , SUPERLU_dist and PETSC native solver. * AMGCL with CUDA backend by...

I have added the initial CHOLMOD wrapper. It might be lacking some additional capabilities like "getinfo". Currently, the issue is that the code couldn't use GPU. I guess it is...