Gabríel Arthúr Pétursson
Gabríel Arthúr Pétursson
You can tell if a particular itemID is a stack or not by checking the `singleton` flag from the asset list endpoint.
Any blueprint that is a stack or in a stack (that is, `singleton` is `0`) is an original. Blueprint copies can not be stacked. Only when `singleton` is `1` you...
@ekmett has suggested that it is possible to catch exceptions and ignore them should they ever be undesirable. There's also the possibility of adding unchecked variants, such as `createWindow` and...
I am going to go ahead with these changes. I am opting for using MonadThrow to throw exceptions.
At a quick glance, this looks a lot more like an issue with your tooling/compiler than something in sdl2. The sdl2 library doesn't execute any code at all when simply...
@redxaxder just importing a package shouldn't evaluate any top-level declarations, even with `unsafePerformIO` and other shenanigans. I find this issue to be strange.
The idea is that you use the `Renderer` given by `createRenderer` and thus shouldn't have a need to acquire a reference to it at run-time from the sdl2 library. Also,...
My recommendation is to ignore the release notes completely and do a diff on the SDL include headers between 2.0.4 and 2.0.5 to see what's missing and/or changed. Experience tells...
> The example is a non-null type wrapping a list type that wraps a non-null type (allowed) rather than a non-null type directly wrapping a non-null type. How would one...
Could the patch be applied anytime soon? I stumbled upon this bug too, shot me in the foot. I manually applied the patch provided by EvanPurkhiser and it works fine...