Louis Poirier

Results 80 comments of Louis Poirier

I propose to add an annotation, something like: ```dart @JsonSerializable('galaxies') class Galaxy { Galaxy({this.documentId, required this.name}); @JsonDocumentId() final String? documentId; final String name; } ``` Type would be nullable: -...

@rrousselGit Could my proposal be acceptable ?

I'm wondering, should it be defined here, without redscript declaration... Or better be in Codeware, as it already provides such kind of native extensions? FYI @psiberx

Hello, I don't know if I'm trespassing by commenting here. Feel free to remove this if necessary. > Do you think the benefits of renaming this method would be worth...

In 4.0.3-stable (5222a99), looking at inspector does not show `PrimitiveMesh` (please ignore WireframeBoxMesh and TestMesh as they are custom implementation): ![2023-05-24_godot_issue_abstract-resource-inspector](https://github.com/godotengine/godot/assets/950147/bf81aa13-3c33-4b1b-918e-0c1eb30699a7) However, at least the following error is still present...

@miguelpruivo I've made a [library](https://pub.dev/packages/file_system_access_api) of the JavaScript API. It might serves as a building block to interface with your plugin, maybe once API is marked stable.

About performance, I might write a tiny benchmark to compare time of execution between native methods and Lua implementation. See if there is a significant difference and, I guess, avoid...

Here a [tiny-benchmark.txt](https://github.com/maximegmd/CyberEngineTweaks/files/14001300/tiny-benchmark.txt) you can rename with `.lua` extension and try yourself. First test is most likely too simple regarding floating point precision... However difference between overload operators and call...

See [discussion](https://github.com/WopsS/RED4ext.SDK/discussions/104) on RED4ext.SDK.

I'll update this PR after this is done https://github.com/WopsS/RED4ext.SDK/pull/140.