pointcache
pointcache
Would really like to tone down attributes.
 you see its not obvious you can scroll posts list, so people may literally miss half the thing
1. Added helper class to get proper target 2. Used the helper to retreive true relative target for drawers.
Give pools ability to preallocate arbitrary amount of components/entities ahead of time.
Task: - Have a way to store entity composition and its data in a simple extremely readable and editable format. - Have a serializer/deserializer that constructs entity from template Example:...
- reuse "destroyed" components and entities - avoid allocations/gc
There is no component removal mechanism yet. Removal use case example : - Add component, view controller draws object - remove View component, view controller kills the GameObject that represents...
- Cleanly decoupled from anything in game ui and system allowing to edit contents of JECSu in a generic, component agnostic manner. - drag and drop prefab into scene, setup...