JECSu
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Just another ecs for unity
Give pools ability to preallocate arbitrary amount of components/entities ahead of time.
Task: - Have a way to store entity composition and its data in a simple extremely readable and editable format. - Have a serializer/deserializer that constructs entity from template Example:...
- reuse "destroyed" components and entities - avoid allocations/gc
There is no component removal mechanism yet. Removal use case example : - Add component, view controller draws object - remove View component, view controller kills the GameObject that represents...
- Cleanly decoupled from anything in game ui and system allowing to edit contents of JECSu in a generic, component agnostic manner. - drag and drop prefab into scene, setup...