Results 10 comments of poeticAndroid

I think I tried making a 32bit Linux version at some point, but failed to find a 32bit Linux distro that the D compiler worked on.. :/ I'm open to...

It seems I cannot even compile an empty project on 32bit Debian.. :/ ![VirtualBox_Debian 32bit_07_12_2019_22_08_20](https://user-images.githubusercontent.com/41112614/70380604-3a008200-193e-11ea-9881-2fb3e432d40d.png)

Okay.. there might be hope.. switching to another compiler (LDC) seems to work.. kinda.. It compiles fine and the program even starts with a bootup screen, but the program seems...

The problem might be because it couldn't load the Lua library properly (I did have to make changes to `bindbc-lua`), but it's just strange that some Lua functions seem to...

Okay.. with the proper changes to [bindbc-lua](https://github.com/BindBC/bindbc-lua/pulls), everything seems to work fine on other platforms, except 32bit Linux, even with the latest version of LDC.. For some reason it seems...

I'm afraid I'm going to have to forfeit on this one.. I have no idea where to go from here, to make it work on 32 bit.. If anyone else...

Yea, I think I encountered this bug when I developed it.. Now the project is pretty much discontinued, so I'm probably not going to fix this bug anytime soon..

There is currently no property to set the bump distance, but I will consider adding one.. I did consider making the bumping smooth, but I always found it kinda nauseating...

I have not tested it with networked-aframe.. Keep in mind tho, that the position of `a-player` is the center of the player's play space at floor level.. If you want...

By height, I assume you mean the position on the Y axis.. `a-player` is meant to remain at floor level.. I chose to move the player through a parent entity,...