react-xr
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🤳 VR/AR with react-three-fiber
@CodyJasonBennett, in reference to discussion #207 it appears that PR #208 did not fix the underlying issue. isHandTracking is remaining false in AR sessions. Here is a demonstration with the...
Hi there, I have a Plane and a Cube (and light). The Cube is placed behind the Plane and is wrapped within an `` Element, while the Plane doesn't do...
Is this a Chrome version thing? or is it likely because I'm on an M2 Mac? I was trying to run the examples in the home README.md page. - https://codesandbox.io/s/v4uet...
Is there any possibility to use the joystick controls of the glasses to move the camera and walk around the scene?
So basically what I need is a scrollable list, similar to this issue here [#157](https://github.com/pmndrs/react-xr/discussions/157). The answer in this discussion said that I have to use the Gamepad API (which...
Hey, I've created a basic setup in which I created a first person controller and added physics to it. The demo works fine. But I believe my setup might be...
https://developer.mozilla.org/en-US/docs/Web/API/XRSession/requestHitTestSource#options accepts an optional `offsetRay: XRRay` -> allow [current `useHitTest()` implementation](https://github.com/pmndrs/react-xr/blob/4d23eb88daa5ae484de05fa157cdc7fe366c2e47/src/Interactions.tsx#L272) to specify its own ray, like controllers' one for instance. ```js // Assume raycaster is an instance of THREE.Raycaster...
https://immersive-web.github.io/real-world-meshing/ https://immersive-web.github.io/webxr-samples/proposals/mesh-detection.html https://x.com/jrharron/status/1718368416694710359
Hi! Webkit recently added a new input mode called transient pointer, which aims to allow Apple Vision Pro users to click things as input with their hands. I was hoping...
Do you think that's possible. I tried adding the root as a domOverlay, however they're still not showing up.