react-xr
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Result of useXRMeshes is sometimes empty
I've only come up with this issue with the Meta Quest 3. To reproduce:
- Ensure you have gone through MQ3's Room Detection and you have at least 1 mesh labeled "screen" in your room.
- Open this sandbox in the MQ3
- Enter AR session
- Wait to see loaded meshes
- Take off headset (without exiting AR session first)
- Wait for a few seconds (between 10-30)
- Put on headset again
- Meshes array might be empty. Repeating steps 4-6 might cause it to get populated again.