Paul Bittner

Results 3 repositories owned by Paul Bittner

OptimisedCentresOfRotationSkinning

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Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"

Polypropylene

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EDSL for Polymorphism-Aware Entity Component Systems

PaxEngine3

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Game Engine focused on finding expressive but simple ways to build any game