Pascal Leroy

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I was going to ask about the prediction lengths. Can you tell us how many fps you get for various settings of the number of steps? Also how many vessels...

Have you [removed the asteroids](https://github.com/mockingbirdnest/Principia/wiki/Installing,-reporting-bugs,-and-frequently-asked-questions#timewarping)? If not, you should do so, they count as vessels and are quite expensive to integrate, especially considering that you only have 4 cores.

(Sorry, I missed the last question.) The difference between "no vessel" and "one vessel" is that vessels are integrated much more frequently than celestials. For celestials we use a step...

This is looking quite similar to [EL issue #157](https://github.com/taniwha/Extraplanetary-Launchpads/issues/157), which unfortunately didn't make much progress.

I finally replayed this journal, and unfortunately it's not all that interesting and doesn't reveal any C++ path that would have a cost growing with the number of parts. This...

I'll need access to these files in Google Drive.

Equipotentials in the Earth-Centred reference frame that fixes the direction of the Moon (backward from the in-game MEO), over thirty days. ![equipotentials](https://user-images.githubusercontent.com/7423020/168495478-2282c675-33c9-4f75-abb2-37a573fee0cb.gif)

We should really compute the collisions in the C++. How hard can it be to intersect a sphere and a segment?

Planets are spheres in Principia, just say no to ridiculously expensive height maps. If your flight plan entails flying through the Grand Canyon, think again because you'll be sorry as...