pierre lepers

Results 5 comments of pierre lepers

Hi, The 3 libraries are built using TS "ESNext" output and the built files contain [class properties](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes/Public_class_fields) declarations. It looks like this relativly recent ES feature is not supported on...

Hi, I tried both GPU and CPU, they produce different artifacts. Both OK with the fix, but processing time is ~30% longer. ``` ./cmftDebug \ --numCpuProcessingThreads 0 \ --useOpenCL true...

It work fine on "up-to-date" IE11. The first release of 11 wasn't pass half the comformance tests (https://www.khronos.org/registry/webgl/sdk/tests/webgl-conformance-tests.html) It'S built for webgl1 but use webgl2 features (depth textures/glsl3 for shadow...

DDS files already contains those texture formats. dds2atf extract them from dds to write them back to atf, making some additional work like pixel format conversions, lzma & jpegxr compression....

I've started to implement DXT encoding (the simple way), based on http://code.google.com/p/libsquish/ But i can't go further without BGR565 / 555 option in jxr encoder :( Its a wip but...