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Google Play Games plugin for Unity

Results 193 play-games-plugin-for-unity issues
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The current screenshot is from quite an old version of the Google Play Developer Console. I've updated this based on the current version of the store. I simply replaced the...

cla: yes

When GetAnotherServerAuthCode is called, newly generated authCode is not saved, or in other words, GetServerAuthCode() still returns the old one, which doesn't make much sense, since server can verify authCode...

cla: yes

Resolves https://github.com/playgameservices/play-games-plugin-for-unity/issues/2510 The `RootPath` property on the `GPGSUtil` class was hardcoded as a direct child folder inside "Assets". This prevented the plugin to be organized inside subfolder or to be...

cla: yes

Corrected to written in the docs: "If the from parameter is non-positive, then the results returned are player-centered, meaning the scores around the current player's score are returned."

cla: yes

Added mImageFetcher.SendWebRequest (); because without it the unity web request won't load the image on unity 2017.1 and newer (mImageFetcher.isDone will never be "true")

cla: yes

Just installed the newest release 10.14 on an Unity 2020.3.28 and I´m getting the following errors: Assets\GooglePlayGames\ISocialPlatform\PlayGamesLeaderboard.cs(75,16): error CS0104: 'Range' is an ambiguous reference between 'UnityEngine.SocialPlatforms.Range' and 'UnityEngine.Range' Assets\GooglePlayGames\ISocialPlatform\PlayGamesLeaderboard.cs(26,41): error...

bug

We have been getting the following ANRs a lot. Please advise ![image](https://user-images.githubusercontent.com/1784844/131024742-05c5a530-c2ab-4f0b-90e6-846a787da939.png) ANR Broadcast of Intent { act=android.intent.action.SCREEN_OFF flg=0x58200010 } [vdso]:1592 __kernel_rt_sigreturn /apex/com.android.runtime/lib64/bionic/libc.so:768680 nanosleep libil2cpp GC_lock libil2cpp GC_register_my_thread libil2cpp il2cpp::gc::GarbageCollector::RegisterThread(void*)...

Hello, I recently installed the Google Play Service Library from Github. When I set it up, the following error message appeared: It's non-critical, as my game still runs. However, I...

```c# ILeaderboard lb = PlayGamesPlatform.Instance.CreateLeaderboard(); lb.id = LEADERBOARD_ID; lb.LoadScores(success => { if (success) callback(lb.scores); else callback(null); }); ``` if i use this code i have no errors and i can...

bug
Leaderboards