play-games-plugin-for-unity icon indicating copy to clipboard operation
play-games-plugin-for-unity copied to clipboard

Google Play Games plugin for Unity

Results 193 play-games-plugin-for-unity issues
Sort by recently updated
recently updated
newest added

PlayGamesPlatform.Instance.SavedGame.OpenWithAutomaticConflictResolution( name, DataSource.ReadNetworkOnly, ConflictResolutionStrategy.UseLastKnownGood, onConnectionOpen); After the game is uninstalled and reinstalled, the playgameservices data is gone. Only one phone appears, other phone data is still there.

**Describe the bug** There's a serious flaw that calling Authenticate method doesn't invoke the callback, or invokes too lately. There are so many people facing this issue and people are...

bug

With PlayGamesPlatform.Instance.SignOut being removed, does version 11.0.1 contain the google sign in client, to allow us to sign out if we want to? And if not is there a recommended...

bug

**Describe the bug** When I save data to the cloud from one device and then check it on another device, the data should be the same. However, on the second...

bug

**Describe the bug** When a rate limit for a Saved Games snapshot is reached, the call to PlayGamesPlatform.Instance.SavedGame.CommitUpdate() will still produce SavedGameRequestStatus.Success status. This leads to a snapshot silently reverting...

bug

I am implementing Cloud Save and Load function by linking Unity and Google Play Game Services (GPGS v10.14). I need to load data from the cloud and process the loaded...

The returned LeaderboardScoreData from calling LoadScores with LeaderboardStart.PlayerCentered does NOT set PrevPageToken or NextPageToken (they are both null)! I tested this using a leaderboard with 25 entries. I called LoadScores...

bug
Leaderboards

Handle all GPGS functionality in a Class with Singleton by DontDestroyOnLoad, after that when you load another scene by LoadSceneAsync you cant show leaderboard by ShowLeaderboardUI **To Reproduce** Steps to...

bug

I am trying to understand how the CanPromptAlways of the SignInInteractivity is supposed to work. I don't see usage in any of the examples. I have the problem that if...

**BUG** In my game i can authenticate with `PlayGamesPlatform.Instance.Authenticate(ProcessAuthentication);` but i can't see the pop up informing that to me. I was using this package before and now I'm trying...

bug