player-03

Results 275 comments of player-03

HaxeFlixel uses OpenFL's stage, even if it calls it `flash.display.Stage`. My question is, can you reproduce the issue in a sample project? (Create a fresh project, set the window dimensions...

Just for future reference, I considered implementing part of this as a binary search, since that would reduce the time complexity from O(n²) to O(n log n). In the end...

I wonder if Away3D can borrow (some of) [Heaps' implementation](https://github.com/HeapsIO/heaps/blob/master/hxd/fmt/fbx/Parser.hx)?

> Go to the `Run and Debug` tab, create a simple `Lime` launch option, Is this necessary? As described [here](https://github.com/haxelime/lime-vscode-extension#using-the-extension), the extension should detect your project and create a "run...

Oh I see, you're trying to set up a debugger. Yeah, my method just calls `lime test ` in the terminal and lets it run. Presumably that'll still work, if...

So wait, _are_ you trying to use a debugger? You haven't confirmed or denied. If not, I want to reiterate that there's a much easier way. 1. Open up your...

> for Windows I'm using the HXCPP Debugger Got it. Afraid I don't have any experience with the debugger, or the Lime extension for that matter. Correction: I didn't, and...

Yeah, I have no idea. Until someone comes along who knows more about this, I'd suggest writing to a text file as a workaround. Then open it using `` or...

> the `postBuildCallback` call doesn't do anything Odd. That just uses the [`start`](https://docs.microsoft.com/en-us/windows-server/administration/windows-commands/start) command on Windows, which ought to work. Maybe try an alternate command (`postBuildCallbacks.push(new CLICommand("code", ["log.txt"]))`), and/or specifying...

> the third (`TOUCH_POINT`) does not. While it's too late to properly test this, I found [an article that seems to indicate otherwise](https://help.adobe.com/en_US/as3/dev/WS1ca064e08d7aa93023c59dfc1257b16a3d6-7ffe.html): > _**Note:** For multiple touch point input...