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To put things in perspective, on the aging laptop mentioned above, the respective build times are: |Go 1.19|D (dmd) (1)|D (dmd) (2)|D (gdc 10) (1)|D (gdc 10) (2)|Java (GraalVM 22.2)|.NET...
Hi, so tried it out with 7.0.100-rc.1.22407.1 and went nowhere, not only I got lots of errors regarding network connections to the https://pkgs.dev.azure.com/dnceng.... location, now whatever I try ends up...
@teo-tsirpanis So, changing the ImageSharp version to the latest preview, and trimmable assembly configuration, still with .NET 7 preview 6 has produced this result, building from scratch, real 1m58,295s user...
> ... > As for the core code, maybe they could look into moving from C++/CX to C++/WinRT? Anyone considering this effort should take into account that to this day...
> > FYI: "[UWP platform is now deprecated](https://winaero.com/microsoft-has-published-details-on-how-to-migrate-uwp-apps-to-windows-app-sdk/)". > > UWP isn't deprecated, latest .NET support and WinUI 3 is not available. Yeah, it is not, just be happy to...
Apple and Google are able to provide UI.Composition like APIs for Swift, Java/Kotlin and Dart respectively on their platforms, while on Windows we are forced to reach out for community...
At least from the .NET side, the correct way for destroying would be to make use of IDisposable implementations or SafeHandles.
The roadmap looks great! Specially not having to deal with C++ frameworks directly and being able to live in pure .NET workflows.
> You are avoiding dealing with C++, but now you are going to deal with python ONMX runtime is written in C++. I am also quite comfortable with C++, including...
Even if I am already late for the party, my feedback regarding whatever form Win2D might take going forward, is that since GDI and GDI+, Windows has lacked developer friendly...