pjmavcom

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Trying the @31 workaround guide got me to this error: Method not found: 'Void Mono.Debugging.Evaluation.ObjectValueAdaptor.set_DebuggerSession(Mono.Debugging.Client.DebuggerSession)'. Any idea what I did wrong? Thanks!

@piratesephiroth Thanks for the quick reply! Im still getting the same error. Wondering if I just messed it all up trying a few different things before coming to this? I...

You know what? I forgot to mention the main project .csproj file doesn't have a GUID in it: net472 Platformer The other projects I've made have them. I'm going to...

@31 Yeah I remember seeing that somewhere now. I'm going to get Rider setup, but I'll still try and figure out the VS thing if anyone's got any ideas about...

Pretty sure ![Clipboard02](https://user-images.githubusercontent.com/10098645/113187387-6b314f80-921e-11eb-838e-f1e0fe7c37af.jpg) I've tried in a separate directory as well, with the path as "../Platformer.csproj" I'll try updating VS, I'm currently on 16.7.2. I did get Rider setup though....

Well, being Windows and Visual Studio, I was probably holding the mouse upside down when I installed it. Not a big deal for me since Rider works now. When I...

Alright! That was it. This link: https://docs.godotengine.org/en/stable/getting_started/scripting/c_sharp/c_sharp_basics.html#configuring-vs-2019-for-debugging does not work with this fix. Uninstalled VSMonoDebugger and it started right up. Thank you @piratesephiroth and @31!