Paul Broadhead (bluap in EL)
Paul Broadhead (bluap in EL)
There's a confusing amount of #defs related to building the map editor, including some relating to the long abandoned map editor 2. We should clean this up.
Reported on the [OL forums](https://www.other-life.com/forums/index.php?/topic/1781-visual-bug-on-gear-when-switched-while-ranging/) by SAWolf but effecting the EL client too: "Basically you are walking around with bow and arrow equipped and you fire at an unsuspecting critter...
Users configuration files are important and they sometimes report loosing them. Also, making code changes to the load/save function for configure files is stressful; I did break the code on...
Mono sound files played by the game engine are mapped to the stereo panorama depending on the angle between the game actor and the relative direction of the actor and...
Issue https://github.com/raduprv/Eternal-Lands/issues/50 reported that sound was broken for libopenal versions > 1.18.0. This has been fixed with commit https://github.com/raduprv/Eternal-Lands/commit/dfb1c7a9e4e774bf14989e9e2879b1e018040093 but only as a work around. The sound code needs to...
Hi @bendoughty and @lukehorvat. I've just pushed some some minor changes and the Macos build action is broken. I suspect that this is because the action uses macos-latest and that...