Petr Jašíček

Results 85 comments of Petr Jašíček

@jan-kleks Well, there are plans to document the current engine of how it's composed and so on. Thing is, there are way too many pieces I am not particularly proud...

Levels 1-10 are finished (except level 10 bossfight, where there is a dummy logic). For the following few months I will take a break from this project and I will...

Are you using downloaded game from realeases section ? The last released version was 1.03: [https://github.com/pjasicek/OpenClaw/releases/download/v0.3/OpenClaw_v1.03.zip](https://github.com/pjasicek/OpenClaw/releases/download/v0.3/OpenClaw_v1.03.zip) There should be 10 levels implemented.

Hi, OpenClaw was never designed with support for big-endian architectures in mind 😄 The libwap library and zip file library would have to be redesigned with this in mind I...

Hmm, I guess then what would solve this would be making FileRead and all other reading generics to be endian agnostic. But I don't have any device which has big...

https://github.com/pjasicek/OpenClaw/blob/master/libwap/IO.h This is used for parsing wwd files I think, I did not write this one.

Oh yeah, so that's not a problem then. Then just put the same thing in the FileRead method and hope for it to work 😄

is the ASSETS.ZIP file in the same folder as CLAW.REZ ?

Even if it is, it will fail. https://github.com/pjasicek/OpenClaw/blob/master/OpenClaw/Engine/Resource/ZipFile.cpp#L156 Whole ZipFile.cpp is taken from Game Coding Complete 4 book and just modified so it runs under linux by me. It's not...

If you get stuck let me know, I'll try to help :wink: