Petr Jašíček
Petr Jašíček
Hehe, that would be awesome.
That's great ! Here are converted images ing .PNG format: https://drive.google.com/file/d/1l3ZgBw-HCG7CmlMrwvQQwJJQJ8FRVFq7/view Thanks ! _____________________________ On a more technical side: Currently, OpenClaw uses all of their original asset from original .REZ...
No C&D or anything pointing towards it. This repository does not even contain any resources from the original game whatsoever.
Sorry, but I don't see any attached archive. Regarding replacing only certain actor's with higher resolution ones - this would unfortunately not really work. Either all level's actors would have...
Heh, this is a tough one. This game and its engine is written pretty much only "by myself, for myself", but certain things, like implementing new levels using existing components...
This thing is pretty hard for me to implement and it would require me to delve into the Claw's physics code again, which is extremely ugly now as it is.
Hi, it's my first time hearing about "portmaster" or "ambernic rg353p" :-) Are you trying to run the native aplication ? Or Emscripten build in the browser ?
Sorry, I can't really help you with this. Contact the PortMaster guys for help or support.
Looking at the PortMaster stuff it looks like your "model" is not supported. Download this: https://github.com/christianhaitian/PortMaster/blob/main/Openclaw.zip and open OpenClaw.sh you can then see this section of script: ``` if [...
As it is now, it is using 640x480 resolution with scale 3, from what I can see: /openclaw/config.xml ``` 3 ... ``` Or, you can try to edit this directly...