Petr Jašíček
Petr Jašíček
Maybe someday :smile:
Please read the README.md next time, it is covered there. You can get it either from official game or from my older release - https://github.com/pjasicek/OpenClaw/releases/download/v0.3/OpenClaw_v1.03.zip
* Gravity is bad - what do you mean ? What is bad about gravity ? * What is wrong with the end ladder ? There is one minor issue...
Uh, haven't seen the code for quite some time :) But here goes: 1) Create some new config option in config.xml file, e.g. true and save it to BaseGameApp::m_GlobalOptions at...
Well I looked at the "Controller" abstraction code by SDL and it is not that simple at all. Game Controller input is handled by a different subsystem so it is...
Hello, 1. Screen size - can be changed in launcher or in the config.xml, it cannot be changed once the game has started 2. Windowed mode - well, disabling the...
Thanks for this post ! In general, I agree with you 100%. At first, it should be as close a replica as the original game. Then, after replicating game mechanics,...
It would be best if I used existing approach with component capabilities - add ParryEnemyAIStateComponent to LaRaux to enable him to parry attacks, add SPECIFIC CatherineRollJumpAIStateComponent to enable Catherine to...
Enhanced LaRaux with Parry component in https://github.com/pjasicek/CaptainClaw/commit/4e1a023c4b9f5113778f342c17a0cd2de1ea7d4b LaRaux needs to have the "dash" added and then the logic for him would be complete. Katherine is about the same as LaRaux,...
Hello. First of all, impressive work ! Some hints what I'd try: 1) Try to build SDL2 on linux host with GLES backend and use software rendering, to "emulate" the...