Mauricio Vives
Mauricio Vives
Thanks for reaching out. 1. YES, we do plan to improve the Standard Surface implementation. What we have now was deemed sufficient for our current needs, but is by no...
The project needs to be built with a full build of OpenUSD, including the binaries and header files. Also, OpenUSD is changing rapidly, so there are likely changes (hopefully small)...
> I take the opportunity to ask, is there any plan to progress with the Aurora branch of USD? That version is quite old and would be nice to be...
FYI, we have updated to OpenUSD 24.08 with our latest release.
Do you have the latest / recent version of the Vulkan SDK? Should be at least 1.3.
Yes, we are looking into this! It is possible to _build_ for macOS, but it won't _run_ without some new code. Unfortunately there is no emulation for the ray tracing...
The fork has support for hardware ray tracing with Vulkan, which we hope to make available in an official USD release eventually. I believe you should be able to build...
Further clarification and desires: The USD build that Aurora installs does not have Python support, but Python support is needed for Usdview, hence a separate USD installation is required. This...
We have denoising support _internally_ based on NVIDIA NRD: https://github.com/NVIDIAGameWorks/RayTracingDenoiser You can see that operating in Autodesk Inventor. However, it relies on a version of NRD that predates their open...
Do you see any errors, perhaps when running in a debugger?