Vincent

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Unfortunately I didn't saw that closed post - sorry. #DoTheClose

@C0kkie Idk if it is related to this, but using the `drawMarker` native may result in flickering dialogs. It may be because of multiple `drawMarker` calls. I'll have a look...

> that code i posted is enough to reproduce, but there is no eta to fix I meant that using `drawMarker` (may also) results in flickering CEF dialogs. I didn't...

@C0kkie A final note: When looking at a `drawMarker`-Marker, CEF pages start to flicker - including the alt:V UI. Current solution is to disable markers completely.

> @pixlcrashr this is a known GTA Bug, if no GTA Hud is shown and a marker is on the screen. You can fix this with the native draw rect...

> Fixed in dev @C0kkie Seems not to be synced again in `6.4`. Can be opened again.

Happens in alt:V version 8.4, too.

Note 1: If one of the players dies, the sync works fine for both parties - even when the previously attacked player punches the previous attacker.

Note 2: Players that are re-streamed (moving out of the stream-zone of a player and moving back in), or - streamed in after spawning - *may* be punched without any...

Note 3: If a player gets hit by a vehicle, the player *may* be "punchable" afterwards.