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Compressed textures and retina support for pixijs. Loader can choose textures depends on platform and rendering mode.

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` let shapes = new PIXI.Graphics(); shapes.lineStyle(1 / scale, 0x4169e1, 1); shapes.moveTo(Apoints[0], Apoints[1]); shapes.lineTo(Bpoints[0], Bpoints[1]); shapes.isRobot = true; app.stage.addChild(shapes); shapes.on("pointerdown", function (e) { alert(111) });` i tried to make a...

Is it intentional? For example texture packer supports dds/dxt5 with premuliplied alfa: ![texture_packer](https://user-images.githubusercontent.com/8374421/89529297-c4aac100-d7ec-11ea-8143-2687958ac9de.png)

Thanks for this plugin. I found few things didn't mentioned in the documentation. 1. The order is important inside metadata.choice (at least for the choosing resolution). So it is matter...

Problem starts @ line CompressedTextureManager.prototype = Object.create(WebGLManager.prototype); Error : WebGLManager undefined

Using Babylon.js where I can use [KTX](https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/). Is there any thought about including this in Pixi.js?

I'm trying to use compressed textures in mobile application. and i'm unable to load etc1 texture, i'm getting those warnings and a black square: WebGL: INVALID_ENUM: compressedTexImage2D: invalid format CompressedImage.generateWebGLTexture...

I've installed this package via npm (`npm install --save pixi-compressed-textures`) and tried to include it in my project as per the suggested steps for Browserify (I'm actually using webpack.) I've...

Is it possible to get somewhere, somehow typescript definition to pixi-compressed-texuters (d.ts)? Maybe someone already made it? Thanks for your attention. Iā€™m looking forward to your reply.