Sean Bohan
Sean Bohan
To solve this issue, collision shape compilation will be recommended to be only used in small levels(less tiles in total). Aka SAT based tilemap collision is not recommended any more....
I suggest to extend the dragonbone format to include the functionalities you've mentioned, so we have our own(better) format and may also be easy to extend existing runtimes for that,...
Still not work even I put `node-raylib.node`, `node-raylib.exp`, `node-raylib.lib` all in the same directory of exe.
Ducktape +1, using JavaScript also makes it possible to run the scripts without a VM while targeting emscripten or asm.js.
Great, it loads but still throw some errors: 
Don't worry I've exported to iOS and use that xcode project successfully. Looking forward to improvements on this plugin, could be really useful for new Godot developers.
You can take a look at the README first about requirements and then the `package.json` about more tool scripts.
With latest update, the `LineCap` works as expected while the `LineJoin` is still not correct :/