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Tested the Compute Shaders in /cs5 folder and none of them will work (GLSL generated code). One issue is Structure Buffers aren't translated correctly.
Hello there, So it seems we can't have arrays in a cbuffer. how do you work around that? This is for a specific case. Pass an array of lights structs...
Hello, i have a request that could make sense to had to the library. ConvertToRealWorld takes a list of points and converts to a list of points XPoint3D. It would...
i get an error with GLSL when using blocks {} it says “Expecting: qualifier” on the open brackets in block {