PKs_Rebalancing
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Pisskop's Rebalancing Mod for Cataclysm: Dark Days Ahead
I'm stuck (for now) using the latest android version of cdda. It's been a pain in my ass trying to fix code and script when I'm not experienced in either,...
Error displayed is  Steps to reproduce: Load world with Dark Days Ahead, and PK's rebalancing on experimental 7380
To clarify, using both **PK Rebalance** and **realguns** causes there to be two distinct .410 shot types. The one from PK erroneously being interchangeable with .45 ACP (correct me if...
It's about as simple as it sounds: The zombies added into the game by PK's mod revive, even with the mod that normally prevents this active.
 Playing with a recent build [6686], Shamblers I've discovered are the zombie version of Shoggoth (absorb flag). However, as they spawn with hordes in an open environment, by...
The hellfort is considered by me to be the ultimate challenge of the game so far. It is a pain to get in, surrounded by high end guaranteed spawns, lava...
As the first doom structure, and the one most people will find first, it is both the most important and the most outdated in terms of method and my own...