Results 7 comments of Pipliz

My use case is similar to the one from OP - loading world state (voxels) of say 200 KiB to 3 MiB initially, and then typical gameplay is a smaller...

Will have to check this, not sure what the current state of it is

Hah, I can't add that one to the QoL list, this is more a straight up bug. Too hacky

Added to #322 Is like 5-7 generic "mod function" keys for the key rebinding menu OK? I don't want to send a callback for literally every key the client presses,...

Added to #322 Though you'll only have OnMouseDown / OnMouseUp equivalents, no "OnHoldingMouse" every frame the player holds it

I've thought about it when adding traps to the game itself, but given the trap/monster counts involved the traps now work by checking for monsters often instead of the other...

Has since been fixed