allyj
allyj
> Any news about fixing this error? > Only this file is in trouble. The other files work fine. Hello, I also have the same issue. I am translating this...
> > > Any news about fixing this error? > > > Only this file is in trouble. The other files work fine. > > > > > > Hello,...
> But all ZTR files are decompressed. > Why just this file would issue to be unpacked? > Pulse does not compress any of the files. Maybe it's some weird...
> But all the files after Pulse are uncompressed. Why would this file be a problem? The archives of other cities are uncompressed and work. > This is the only...
> Maybe someone revert this ZtrFileTextUnpacker and make possible compress ZTR file. Actually, I tested it one more time, if I just pack it without changing, then it is ok....
> Just using the file in the tool already crashes. You don't need to edit anything. Hm? The tool doesn't crash for me, it does unpack it/pack it,
> Game crash if use this file on Pulse. You do not need to edit anything in the file. Just unpack and repack using this Pulse and the crash game...
Now it crashes even if it is compressed when I open it with hex. So that is not the problem, I guess. Interesting thing is, if you put any random...
What I also noticed that after packing file thru pulse, those 00 bytes after header get removed https://ibb.co/MZXbkfX This is original auto_yus and after we pack it, those 00 bytes...
> You can insert ZTR into WPD manually via Hex. Albeoris needs to look at this. Why only this file causes a problem. When all other files work when using...