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Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content

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When creating the styleboxes, it seems it cannot reflect the color changes from `*_themes.tres`. Can anyone replicate that?

bug

In #3 is mentioned that Godot 3.1 has some compatibility break with 3.0 on `Color.gray()` which will be deprecated in favor of `Color.get_v()`