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Update Color.gray() calls for Godot 3.1

Open henriiquecampos opened this issue 6 years ago • 0 comments

In #3 is mentioned that Godot 3.1 has some compatibility break with 3.0 on Color.gray() which will be deprecated in favor of Color.get_v()

henriiquecampos avatar Feb 21 '19 11:02 henriiquecampos