Pierre B.

Results 7 comments of Pierre B.

As I understand it, the situation now is that it works for you by using the USD variant notification to do the rig swap? Your only concern is that of...

Here is a temporary work-around: run the following MEL command (or equivalent in Python) before ogsRender: `colorManagementPrefs -e -outputTransformEnabled 1 -outputTarget "renderer";`

It is a bug in the Maya SDK. I fixed it, but it will be only available in a future release and I cannot vouch which Maya version will have...

Seems like a file path issue, on Windows they use backslash and the assertion uses forward slashes.

@csyshing I made a new PR with the fixes for the unit test here: https://github.com/Autodesk/maya-usd/pull/3904 If you have not modified your branch, you could close this PR and we will...

@stephanehoarau you were right that there was a data-loss issue when saving sub-layers inside the Maya scene instead of in separate USD files that happened only after reload. You can...