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Pie: The cross-platform graphics toolkit.

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After evaluating various D3D11 libraries, we're now looking at using TerraFX for D3D11 due to its completely raw nature. This is currently experemental and if it doesn't work out we...

This issue tracks all features that need to be added before a 1.0 release. If you see any features missing that you would like added, create an issue or add...

1.x

Add controller input support to windowing

1.x

The repo doesn't have any test/delivery pipeline in place, therefore, to help the maintainers, I'll be making a pipeline for the project that requires nothing but pushing a tag and...

1.x

Various constants used during build. Planned constants: * `NO_OPENGL` - Disable the OpenGL backend. * `NO_D3D11` - Disable the D3D11 backend. * `NO_SHADERC` - Disable shaderc.

enhancement
1.x

Many features remain untested/have little testing, including but not limited to: - [x] OpenGL viewport and scissor rectangles - [x] All texture types except for **single array dimension** Texture2Ds and...