Phr00t

Results 59 comments of Phr00t

Newer MoltenVK libraries are available, worth trying to see if this helps (although haven't gotten the time to do so yet)

I've updated MoltenVK libraries, but haven't checked this specifically yet.

There are other random errors relating to MoltenVK and latest Macs, so overall support for Macs has dropped due to these hoops to get Vulkan working on Macs.

This was an attempt to fix it: https://github.com/phr00t/FocusEngine/commit/f8393186990b55d30e69c4265d4a60077d5f943c I recently noticed that bringing up Asset Previews also break lights in the editor, which is more annoying. A new GraphicsCompositor is...

Making a "lean" GraphicsCompositor for asset previewing (without spotlight or pointlight renderers added to it) doesn't help.

Cleaned up Vulkan system after accepting this "wontfix" fate: https://github.com/phr00t/xenko/commit/512e62a39e1b6bed3361dbbb23e0a9bbbe798f39

If anyone wants to try and take this up and fix this, be my guest... I just need to focus on a smaller (and more common) subset of Vulkan use...

Gave a brain dump on this issue in Discord, pasting here: https://github.com/phr00t/xenko/blob/master/sources/engine/Xenko.Graphics/Vulkan/SwapChainGraphicsPresenter.Vulkan.cs#L104 that is the line where resizing is suppose to happen if you resize the window, or change fullscreen,...

@herocrab this wasn't fixed, but I did implement a very acceptable workaround. Basically, when you resize the window while the game is running, Vulkan reports VK_ERROR_OUT_OF_DATE_KHR when the resize or...

Nothing with YAML, just an easy text file to make it easy for people to manually change outside of the game. The beef of handling this text file to get...