Philpax
Philpax
As part of #1171, the guest package projection codegen was moved to a build script that generates `src/packages.rs`. This was previously implemented in the proc macro, but this led to...
The `test-new-project-works` GitHub Actions job runs the built Ambient executable on each platform, and uses it to create a new project which it then checks for validity. This lets us...
Not super important, but we have both syn v1 and syn v2 in our dependency tree. Collapsing these will result in a mild improvement to compile time. There were quite...
- [ ] Disable disabling mods that have enabled dependents - [ ] Bring the brand theme to rest of the package manager
The afps game has a package manager that can reload packages; however, reloading packages doesn't rebuild them, and that has to be done manually. We should make it possible to...
In Dims, we had automatic screenshots of assets that could be used to identify them without spawning them in. We should restore this. Could pair well with #1148.
At present, all windows are at the same z-height, resulting in visual/input conflicts. New windows should have a z-order based on the highest-known + 1. Selecting a window should swap...
The existing guest Ambient packages (std, schemas, tools) work reasonably well, but are poorly documented and it's not always the most obvious how they combine or interact. We should address...
When a client joins a server, the clientside module entities are sent with `client_bytecode_from_url`, and these are then processed and loaded in an arbitrary order. This can lead to inconsistent/confusing...
Not sure if there's already an existing issue for this (can't find it), but audio is unimplemented on the web at present.