Philpax

Results 182 issues of Philpax

As part of #1171, the guest package projection codegen was moved to a build script that generates `src/packages.rs`. This was previously implemented in the proc macro, but this led to...

enhancement
topic:api

The `test-new-project-works` GitHub Actions job runs the built Ambient executable on each platform, and uses it to create a new project which it then checks for validity. This lets us...

enhancement
meta:good first issue

Not super important, but we have both syn v1 and syn v2 in our dependency tree. Collapsing these will result in a mild improvement to compile time. There were quite...

topic:maintenance
topic:engops

- [ ] Disable disabling mods that have enabled dependents - [ ] Bring the brand theme to rest of the package manager

enhancement
topic:packages

The afps game has a package manager that can reload packages; however, reloading packages doesn't rebuild them, and that has to be done manually. We should make it possible to...

enhancement
topic:assets
topic:packages

In Dims, we had automatic screenshots of assets that could be used to identify them without spawning them in. We should restore this. Could pair well with #1148.

enhancement
topic:assets

At present, all windows are at the same z-height, resulting in visual/input conflicts. New windows should have a z-order based on the highest-known + 1. Selecting a window should swap...

enhancement
topic:ui

The existing guest Ambient packages (std, schemas, tools) work reasonably well, but are poorly documented and it's not always the most obvious how they combine or interact. We should address...

When a client joins a server, the clientside module entities are sent with `client_bytecode_from_url`, and these are then processed and loaded in an arbitrary order. This can lead to inconsistent/confusing...

enhancement
topic:api

Not sure if there's already an existing issue for this (can't find it), but audio is unimplemented on the web at present.

bug
enhancement
topic:web
topic:audio