Nico Belmonte
Nico Belmonte
what version of OpenGL do you have? > glxinfo | grep OpenGL
In my last push I added all header files I'm currently using. Are you experiencing the same problems? Just change - framework directives in the Makefile for -lGL and -lGLUT
You don;t seem to have the functions defined in the generated files. That's strange however, since these are OpenGL 2.1 bindings and you seem to have OpenGL 3.0 (software emulated...
Nice example :) Compilation is complaining that you don't have (for example) glMultiTexCoord\* functions in the gl.h headers. http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml These functions should be defined in OpenGL headers for OpenGL 1.3:...
Yes it does, but it's not implemented yet... On Wed, Nov 16, 2011 at 5:51 PM, Drew Wells [email protected] wrote: > Does this also cover the issue discussed in this...
Yes, I'm thinking that besides the update method in O3D.Model (that only updates the matrices for the model leaving all vertices on their original position) there should be a updateComponents...
http://code.google.com/p/js-lzma/source/browse/trunk/src/lzma.js
RequireJS + NodeJS could be a good choice.
Coud you try to set tm.tree = null before calling loadJSON? ``` tm.tree = null; tm.loadJSON(json); ```
No particular reason. The JSON format is supported, as well as just regular object that comply with the format specified here: http://philogb.github.io/jit/static/v20/Docs/files/Loader/Loader-js.html#Loader.loadJSON