Create scene.{rotate|translate}
This would only be changing the camera position and recalculating the up vector.
Does this also cover the issue discussed in this thread? http://groups.google.com/group/philogl/browse_thread/thread/34b2178e3db43a/ab62a602810b0173?lnk=gst&q=different+camera#ab62a602810b0173
If so, +1
Yes it does, but it's not implemented yet...
On Wed, Nov 16, 2011 at 5:51 PM, Drew Wells [email protected] wrote:
Does this also cover the issue discussed in this thread? http://groups.google.com/group/philogl/browse_thread/thread/34b2178e3db43a/ab62a602810b0173?lnk=gst&q=different+camera#ab62a602810b0173
If so, +1
Reply to this email directly or view it on GitHub: https://github.com/senchalabs/philogl/issues/26#issuecomment-2771116
Nicolas Garcia Belmonte - http://philogb.github.com/