Philipp Otto
Philipp Otto
Yes, this sounds like a good idea. However, it's a bit more work (e.g., brush tools should be shown even though no volume layer exists yet; adding a layer should...
We could do a spike to test the feasibility of this approach (est. 1 to 2 days). If everything works as we imagine it, the proper integration would take 2...
two thoughts on this: - an easy mitigation might be to simply hash large ids to a color (which cannot be modified by the user). it's not nice, but wouldn't...
@daniel-wer This PR is very close to being ready for review :) One last thing which is missing is adapting the code which ensures the correct texture count is available...
> I think the only advantage of having the distinction would be if there was no segmentation layer. In that case, users could maybe render one more layer, because the...
> Very cool! Another longstanding issue, finally resolved :tada: > > My observations from testing: Thanks for your thorough testing :pray: > * [x] The mesh loading is flickering weirdly....
> Also: note that I just pushed the newest version of the trackball of the threejs repo converted to typescript to this pr. I removed it again as it is...
> > The conversion to typescript wasn't done by you, right? > > It was done by me. It took some time but my IDE (vscode) was pretty helpful in...
Closing for now due to prioritization.
Not sure if this belongs to this issue, too, but the title would fit at least: The front-end still sends (potentially) two requests per bucket for segmentation layer with fallback...