Phil Guo
Phil Guo
I found this bug in the integrateDFG function that caused the DFG texture to be incorrect: https://github.com/NVIDIAGameWorks/Falcor/blob/dev-4.0/Source/Falcor/Data/Framework/Shaders/LightProbeIntegration.ps.slang#L136 It should be L = reflect(-V, H).
I'm running into an issue where the rootIndex array of named parameter block seems incorrect. An simplified case is: ``` // MyShader.slang cbuffer ... // Forms the default block ParameterBlock...
I was curious about the poor performance so I recently profiled it and have probably discovered some performance bottlenecks. I didn't implement any of these changes for now but I'd...
Hi, I recently discovered a bug in the Vulkan implementation which I first found on Linux, but it should manifest on other platforms as well. Symptom: MSAA 4x and 8x...