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Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

Results 60 phaser-ce issues
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I've changed nothing except the game config 'renderer' in Phaser.AUTO or Phaser.CANVAS But it's very slow in Phaser.AUTO and it's renderType is 2 on my iphone. But it shows very...

Is there a way to set a different `frameRate` for each frame of an animation? I could not find anything in the documentation.

enhancement

I was having trouble getting a body to collide with the world, and I finally realized that the collision only worked if I called `updateCollisionMask()` on the body. Right now...

help wanted
documentation

This Issue is about (pick one, ✏️ delete others) * A bug in the API: * Phaser version(s): 2.11.0 * Live example: creating custom Phaser.BMFontChar fontData.chars[5000] = { x: f.x,...

bug
needs code example

I have show video on canvas. I somehow figure out how to do video fullscreen but another problem came. When we exit the fullscreen canvas all pointerdown event stop working...

question for reporter
needs code example

When setting game's resolution greater than 1, the `checkBounds` function of game camera doesn't work well. It will add more spaces at bottom and right of the game world. I...

bug
needs code example

* A bug in the API: * Phaser version(s): 2.11.1 * What should happen: sound should play * What happens instead: can't play any sound, the audio context's state is...

bug

This issue may be similar to https://github.com/photonstorm/phaser-ce/issues/663. Problem is, that when you click icon for browsing tabs (top right corner - see image below) and immediately click on tab with...

bug

If world scale is not 1 or rotation is not 0 pointer world position will be invalid. Sample code: ```js var sprite; function preload() { game.load.baseURL = 'http://examples.phaser.io/assets/'; game.load.crossOrigin =...

needs code example

_This issue was originally posted here: https://github.com/photonstorm/phaser/issues/2889_ After applying a filter via `sprite.filters = [filter]`, the filtered sprite no longer shakes when `Camera.shake` is called. Here is a demonstration of...

enhancement