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in IOS safari sound keep in silence after visibility change
- A bug in the API:
- Phaser version(s): 2.11.1
- What should happen: sound should play
- What happens instead: can't play any sound, the audio context's state is running
maybe unsetMute not work correctly when visibility change
What causes the visibility change?
What causes the visibility change?
press the home button, and then switch back to safari
Hi @Z2Y I'm having a similar issue with Phaser 2.9.4, do you remember how you fixed it?
@davcri what does game.debug.sound(…) show?
#667