pharan

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Just to add. I think this feature belongs with Ghosting.

Relevant: http://esotericsoftware.com/forum/Changing-poses-within-a-single-animation-9202

Relevant: http://esotericsoftware.com/forum/Multiple-Bind-poses-in-Setup-9570 But also applicable to PoseConstraint idea, or another solution that addresses the problem.

I'll chalk this up as related. http://esotericsoftware.com/forum/AI-Spine-Multi-Pose-Character-File-Management-9626

Okay, it's not just related. It's what the user needs. See 2nd post.

Keeping both of these here as related. (different poses requiring a change in multiple attachments) http://esotericsoftware.com/forum/Toggle-visibility-of-multiple-attachments-7683 http://esotericsoftware.com/forum/Control-visibility-of-a-set-of-image-10173

http://esotericsoftware.com/forum/Animating-with-multiple-poses-10638

Current workaround steps for weighted meshes: (c/o @erikari) > 1. Do your setup pose > 2. Make a mesh for the alt pose in Setup Mode > 3. Go to...

![2018-08-24_06-28-40](https://user-images.githubusercontent.com/1911082/44555280-03155580-a767-11e8-9bcf-2f0f9506b1fc.gif)

I imagine this better implemented as a SlotColorConstraint that can target multiple slots or something, similar to how TransformConstraint can control multiple bones.